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Screens people finish on the first try

Designed around one number: how many people finish what they came to do.

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What a confusing screen is costing you

We design the screens and the path between them: flows, wireframes, a design system your developers can build from, and the details that decide whether a person finishes or leaves. Judged on completion rates, not on applause.

Is it a fit?

Drop-off

People start the thing and do not finish it, and you can say roughly where.

Support

The same question arrives often enough that somebody wrote a canned answer for it.

Disagreement

Two people on your side describe the main action on that screen differently.

A notebook of interface sketches beside a smartphone on a desk

What you get

The path before the pixels

What the person came to do, the shortest route to it, and every step currently standing in the way.

Wireframes you can argue with

Grey boxes first, because that is the stage where changing your mind is free.

A design system, not one-off screens

Color, type, spacing and components written down, so the tenth screen matches the first without anyone policing it.

Drawn to be built

Files developers can work from, with loading, empty and error states already there.

Most design problems are decisions nobody made

A confusing screen is rarely a taste problem. It is usually a page asked to serve four audiences, because nobody would say which one mattered. Every field somebody argued for got added, the main action ended up the same weight as the minor one, and a visitor who arrived with a single job now has to read the whole thing.

So we start with the task and the evidence: where people stop, what they click first, what they ask support about. Then grey wireframes, because reordering a flow costs nothing at that stage and costs a rebuild later. Visual design comes last and takes the least time, which surprises people every time.

Screens are only half of it, and backend and API development is the other half. A design system holds up longer when a content system decides what anybody can change. Where the whole site is the problem rather than one screen, start at a redesign.

Questions we get

Do you design only, or do you build it too?

Both. Design alone is fine when you have developers, and they get files they can work from rather than a picture to guess at.

Do you redesign existing products?

Often. We start from where people currently drop out, which usually points at two or three screens rather than all of them.

What do we get at the end?

Flows, wireframes, finished screens with every state drawn, and a written design system your team can extend without us.

Will you do user research?

As much as the decision needs. Sometimes that is your own support tickets and analytics. Sometimes it is five interviews. We do not run a study to answer a question the data already answers.

Can you work inside our brand?

Yes. Where you have color, type and a logo, we design within them. Where you do not, we keep it plain and readable and say so.

More in the guides and every answer in one place.

Other engagements
Website development App development Backend and API development Admin dashboard development Website redesign Technology consulting

Read next

Whether the build is a site or an app, what custom buys you, and who keeps it current afterwards.

Who does the work

Shaheer leads the work, with engineers, writers, filers and analysts behind him. C-suite operations for a San Francisco AI company, Six Sigma on the process side, Anthropic certified on the Model Context Protocol, ten years across eight industries. See what we have built

What is getting in your way?

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